20200525

the official rs mason quarantine media list

You all clamored for it, so here it is at last. I have been playing video games and watching things on the internet (frequently with other people, also on the internet) more often than usual during the pandemic, and I finally have started doing a thing I should have been doing with the things I watch and play . . . decades ago, probably: writing them down, along with some thoughts.


I will be updating this list as I add more items to it, so save it to your bookmarks, check it daily, make it a part of your regular routines. It won't update that often but maybe it will help.

So without further ado, please enjoy

The OFFICIAL RS Mason Quarantine Media List!!!!!!



MOVIES (AND TV SHOWS I GUESS?)
PORTRAIT OF A LADY ON FIRE
This was exceptional. Reviews often describe this French historical film as a lesbian deconstruction of the cinematic male gaze, which is extremely reductionist--there is so much more to this movie than simply a commentary on other cinema. It's a touching love story set in 18th century France, and a story of several women who have different ways of coping with what society expects of them. It's quiet and intimate, and so much story told in the way the characters look at or don't look at each other. It is streaming on Hulu and is extremely good.


BIRDS OF PREY
Fun and visually interesting, but I found Harley Quinn's accent irritating and I don't really have the urge to rewatch. Comic book movies aren't usually my thing, though, and I liked this better than most. It was very stylish and gleefully nihilistic, and seemed to at least escape from the endless self-serious grimdarkness of the recent DC cinematic universe.


LITTLE WOMEN
Oddly paced and slightly disjointed. The decision to jump between the "past" and the "present" was odd, the story seemed to pick up with the expectation that we would know what was going on--having not read the book, I did not know what was going on, so it took me a while to catch up. I'm given to understand that even those familiar with the source material occasionally run into this problem of the story being somewhat disjointed. Still, it was a good watch, even if it's probably not on the rewatch list.
I believe it was on Amazon.


SHE-RA AND THE PRINCESSES OF POWER*
This was a rewatch for me (except for the new bits, which were new). This show is delightful and subverts the classic cartoon trope of the clash between the forces of good and evil by actually making actions have consequences--the status quo is not preserved eternally. This show goes places, has good queer representation, and explores some interesting and complicated character dynamics. It's on Netflix. Go watch it.

BAAHUBALI
An epic story from India which feels in many places inspired by the Lord of the Rings movies, featuring over-the-top action stunts, big epic battle scenes, demigod characters, some very silly moments, some very tragic moments. Also quite a bit more blood and gore than LOTR, so heads up on that. This is two movies, each of which is a bit less than three hours, and while it could very easily have fit into a single movie, there's a charm in the odd, meandering pacing. There are some regrettable choices, such as the African-coded army of evil barbarians that invade the kingdom, but overall, very fun. It's on Netflix. (Catch the version in the original Tamil language. I think Netflix has like four different languages on there.)


AVATAR: THE LAST AIRBENDER
A good story featuring some interesting characters and surprisingly mature themes mired down by a number of issues. The tone is frequently all over the place; though the show seems at times to be interested in telling a feminist narrative, the female characters frequently feel very stereotyped; and just generally the Nickelodeon goofiness seeps its way into the story and detracts. It's still a good show, and I think I understand why it's so well-regarded, but we watched this right after She-Ra and that contrast really just highlighed all of Avatar's shortcomings. It's on Netflix.


KNIVES OUT
An extremely well-structured and well-crafted whodunit with some strong Columbo vibes. Features several send-ups of murder mystery tropes, some amazing acting from an ensemble cast, and a broad array of awful characters, each awful in their own unique way. Some genuinely good and well-earned twists, some supremely well-timed comic beats, and a compelling and unexpected narrative. Strongly recommend.
It's on Prime.





GAMES
ANIMAL CROSSING: NEW HORIZONS
I don't know if I would have picked this game up if it weren't for the quarantine. This has become a cultural touchstone for certain parts of the internet. It's pure escapism: move to a deserted island, clean it up, decorate it, make it yours. The game progresses in real time--if you start a construction project on Tuesday in the real world and they say it will be done tomorrow, it will be done on Wednesday in the real world. You can time travel using your system clock if you want--many people do--or you can just let the game happen at its own pace. It's very relaxing, and I personally really enjoy watching the island slowly develop as time goes by. (My current project is breeding flowers, which can take weeks of real time. It's nice to have a little something to do when I wake up every day.) Best enjoyed with some friends who are also playing it.


PERSONA 5 ROYAL
An expanded remake of 2016's Persona 5, which was itself fantastic, P5R adds some new characters, some new content, some quality of life improvements, and some gameplay tweaks. If you're unfamiliar, the game combines visual novel segments, where you live out your life as a high schooler, hanging out with friends, working part-time jobs, studying for classes, and dungeon crawling, where the dungeons are the metadimensional manifestation of the twisted cognitions of the corrupt adults who hold the reins of society. It offers a much more interesting experience than your traditional JRPG (both in combat and during dungeon exploration), and the game is incredibly stylish and has a killer soundtrack. It is a very long game, clocking in at over 100 hours, which is a lot of time to invest, but it's worth it.

There are some pacing issues in the story, including a very, very long cutscene explaining a key plot twist in excruciating detail, but with a game as long as it is that's to be expected. You probably won't be doing nothing but playing this game for two weeks straight (well, under normal circumstances), so you might be playing it over the course of several weeks or months, and the story is structured like that, expecting that you might forget or otherwise miss some points from earlier. But it's an amazing experience and worth checking out.


TANGLEDEEP
I love this game. It's a roguelike dungeon crawler which takes direct inspiration from the classic roguelikes (Nethack, ADOM, Angband, etc.), but with modern sensibilities and a 16-bit aesthetic. It features a cool red-haired lady protagonist (shout out to the angry Steam reviewers who are mad about being "forced" to play as a female character), an interesting (if sparse) story, and is a refreshing change from the grimdark aesthetic that many roguelikes are fond of.

One of the things I like about the game is that it is difficult without relying on randomness. Supplies are plentiful--you will never die because you ran out of healing items. It also adds roguelite elements without making them required--you can easily beat the game on a fresh save file without needing too much skill, if you wanted. The roguelite elements can make the game easier but are not required, so if you find yourself grinding them it will be because you want to, not because it's required in order to progress. 

There is a New Game+ after you clear it if you want to test your build, or you can start over and test out a new character build, so there's plenty of replayability. This is everything I wanted in a roguelike. It's chill and charming and has a mood that's less "YOU DIED" and more "let's go explore some mysteries!"

This is a game I want to write about more. It is good.


THE LEGEND OF ZELDA: THE WIND WAKER HD
I had never actually finished this game before, believe it or not, though I'd started a few files. (I have a tendency, when I sense the end of a game is coming up, to put off finishing it because I don't really want it to end.) This is the Wii U remake of the original, which has some quality of life changes over the original and is widely regarded as an overall improvement on what was generally regarded as a very good game. It holds up pretty well! There's still some jank to the controls, but it's pretty good. The Wii U gamepad can be used to display your map, so you can navigate without pausing to bring up the map or relying on a small minimap; you can also hot-swap items from the gamepad. (Seriously, having a second screen to play games on is a huge QoL improvement. It's a shame the gamepad is massive and hurts to hold after a while.)

The Great Sea is fun to explore; the dungeons are mostly pretty easy, though the last few have some clever puzzles. Nintendo often struggles with hint placement; I often encountered hints that I didn't particularly want or need, and on a few occasions didn't get a hint when I really felt like one would have saved me a bunch of time. Overall a solid experience, with a lovely art style and a nice maritime adventure feel.


HYRULE WARRIORS
It's Dynasty Warriors, but Zelda. You beat up armies of faceless mooks and capture bases and outposts in a semi-strategic fashion, but you're Zelda characters. It's fun, it's not quite mindless (but pretty close); there is a fair bit of grinding if you want to do more than clear the story, but if you enjoy the core gameplay it's not too bad.


JET LANCER
Everyone compares this game to Luftrausers, but that game didn't work on my computer so I'm going to compare it to Asteroids, but with gravity. You're a futuristic mercenary jet pilot (I hesitate to say you are an anime jet pilot, but you are very close to being an anime jet pilot) and you are fighting other mercenary jet pilots, along with some boats and submarines and gun platforms and the occasional robot. It's got customizable loadouts and fast-paced action and various objectives and lots of accessibility options and a customizable control scheme, and it's lots of fun. Go check it out.


MONSTER HUNTER WORLD: ICEBORNE*
Monster Hunter is exactly what it says on the tin: it is a game where you hunt monsters, carve bits off them, and use those bits to make more powerful gear so you can fight more powerful monsters. It's a simple but effective loop. The game is all about learning a monster's patterns so you can understand when and where it's safe to attack, and unlike many RPGs it matters which part of the monster you hit, creating a risk-reward system where your best damage is often done by standing close to the part of the monster most likely to ruin your Christmas.

Despite being the least obtuse game in the series, Monster Hunter World is still hella obtuse, and is best enjoyed with a friend who knows the ropes, and preferably by watching some Youtube tutorials about your favorite weapons and possibly some of the mechanics. The initial learning curve is steep and many of the mechanics are not documented at all so you can uncover new ones literal years after you started playing, but once you're past that initial curve it's pretty smooth sailing.


PERSONA 4 GOLDEN
Persona 4 didn't get its hooks in me in the same way Persona 5 did. While I enjoyed it overall, the alchemy that made Persona 5 work just isn't quite there. It has strong themes (identity and the truth), an interesting narrative (a small-town supernatural murder mystery) that builds well on itself, and a mostly pretty solid cast of characters, but the combination of those elements doesn't feel as compelling. The dungeon crawling element also leaves a fair bit to be desired; the actual act of exploring the dungeons is not particularly interesting, and the combat, while more interesting than traditional JRPG fare, is not as dynamic as in Persona 5. And while the mystery is good and the story rewards you for paying attention, overall the pacing of P4 feels sluggish, often leaving you waiting around for the next plot element.

It's also dragged down by several problematic elements, some of which were at the initial time of release (2008) probably progressive-for-its-time-and-place portrayals of sexuality and gender, and some of which were just . . . not great. At its best, Persona 4 is about coming to accept yourself, even the parts society doesn't find acceptable; at its worst, it suggests that being true to yourself means simply accepting your assigned place in society, and casually pokes fun at marginalized groups.

For all that, if you enjoyed Persona 5 or are curious about the series, it's worth checking out.

Persona 4 Golden is now available on Steam.

20200518

awakening, pt. ii

People always talk about time as if it happens slowly, like ten years happens in increments of weeks and days and hours, but it doesn't. You wake up one morning and you realize that ten years have passed, that it's been a decade since you were who you were back then. And, critically, the person back then cannot be considered you in any real meaningful sense of the word--you are not so young, so vibrant, so fucking naive. How could you be?


Remember how you used to find romance in those songs about making a promise to your future self? There was this idea that your future self would find some power in being reminded of a commitment that you had to remain . . . did you even know? Or did you just know that you didn't want to be what you are now?

That's unfair, of course. The worst part isn't knowing that your past self would be disappointed in you today, would play you those old songs and hope that it might stir the part of your soul that was full of whim and wonder. The worst part is not knowing, being so out of touch with who you were before that you don't even know how you would react to seeing yourself now. At least if you were disappointed or angry or bitter you'd provoke a reaction--what if your past self was simply indifferent? And what if it worked? What if you managed to shame yourself into changing into a version of yourself more palatable to that naive fool who thought the world would be softer? Is that not somehow the worst possible outcome?

The world is not the same as it was ten years ago. You do not wear the same shoes or walk the same streets. Just as you cannot imagine the world as it was ten years ago, so back then you could not imagine the world as it is today. And the one thing you can say with certainty, having suddenly awakened to find yourself in this new world, is that ultimately none of this matters. Time makes fools of us all.

20200504

awakening, pt. i

The secret is I should have died. I don't remember what happened, only waking up in the dormitories with the sensation of pain, more intense than any I'd yet experienced. And when I opened my eyes she was standing there, silhouetted by the moonlight and yet glowing with her own radiance, her back to me and her arms raised in . . . supplication? But then she turned back to me and I could feel that cool radiance, lessening the pain, making me feel calmer, more at ease. I tried to shape words but the pain spiked and I could only just manage a strangled "What--" before biting back a scream. Somewhere in the darkness I think she smiled sadly. "Rest now. We can talk in the morning."


That night I dreamt I was chasing the moon, but no matter how I tried she always stayed out of reach--it felt like I was close, but how can I compete with the moon? How can anyone?

I was disoriented and confused in the morning and it took a moment to realize the pain had subsided--it was still there, and moving still hurt, but I could move, and even speak. And as I shuffled my way into the corridors, I noticed people whispering about me. I still didn't even know what had happened, until I found her again.

That makes it sound like I found her on accident, but no. What I'd tell myself at the time is that I had fallen in love with her, but really I'd become obsessed with her. When I awoke that night to find her standing watch over me, channeling her light into me, I knew then that I must have narrowly escaped death, and only thanks to her help. That was real magic, something beyond the tricks and trinkets of the court mystics.

I cornered her in an empty corridor and demanded to know what happened. Someone, she said, had infiltrated the academy with the express purpose of ending my life--and when I collapsed on the way to the infirmary, she found me, and healed me. There was no one else there. It was my own stubborn pride that almost killed me--I insisted on walking off under my own power, refused to show any weakness in front of my classmates at the academy. I delayed going to the infirmary until no one would see me, and I nearly died for it. Once she'd finished explaining, she smiled at me--a strange smile, one I have never in the years since then been able to parse--and left.

After that, the entire academy thought I was a legend--survive an assassin's blade and walk around the next day without so much as looking a bit peaky. And all of it could have come crashing down at any time if she decided to reveal my secret. And so the obsession grew, and I dedicated myself to endearing myself to her, to keeping her close and safe so I would never need to worry that one day she might whisper my secret to the wrong ear and destroy the unearned legend I had built myself.

20200502

a prelude for may (scenes from a pandemic pt. v)

I always liked May Day. Not just because it's a far truer celebration of the worker than America's half-assed Labor Day, which mostly celebrates office workers with jobs cushy enough to get Labor Day off. May Day is a time for awakening and rebirth, the time when spring is really, truly here, and not as the fragile creature it was through March and most of April. The world is alive. You can do anything. This year, the rebirth we're hoping for, of the society that comes after the pandemic, ideally a society that is a little kinder, a little more just, seems as far away as the bitter cold of winter does on a perfect spring day. It's not impossible to imagine, but it is a difficult memory to conjure.

I keep losing track of time. I haven't missed anything I have scheduled, and I do still have things scheduled, but the days still slip away. Time is social, and the social markers of time are missing, so our minds drift, searching for new anchors to make sense of all of this.

There's a sense of menace creeping into the city. I'm not sure if that's the right word, but every time I go out it seems the number of weird and bad interactions I have with strangers goes up, and a lot of the social norms that were being observed before are starting to break down. In the boring dystopia in which we now live, boredom itself has become dangerous. Boredom and desperation make people make strange decisions.

Part of why I'm falling behind on writing these is, of course, that I'm losing track of time, but I also think I have this need to rise to the occasion, to write something meaningful and relevant, to capture the moment with my words, which is fine, and I think there is a value in that form of chronicle and catharsis, but also it's a trap. Because one the things about living in this pandemic is, yeah, it's tedious. It's boring.

This month's theme is awakening. And I think, when this is over, I'll try to go back and fill out the archives with the stories I missed.