There's an old post with most of this information contained therein, but I haven't updated it recently and there's enough new stuff that I figured I'd just add a new post for it. So, here it is! The more-or-less final 2020 media list from yours truly.
MOVIES (AND TV SHOWS I GUESS?)
PORTRAIT OF A LADY ON FIRE
This was exceptional. Reviews often describe this French historical film as a lesbian deconstruction of the cinematic male gaze, which is extremely reductionist--there is so much more to this movie than simply a commentary on other cinema. It's a touching love story set in 18th century France, and a story of several women who have different ways of coping with what society expects of them. It's quiet and intimate, and so much story told in the way the characters look at or don't look at each other. It is streaming on Hulu and is extremely good.
BIRDS OF PREY
Fun and visually interesting, but I found Harley Quinn's accent irritating and I don't really have the urge to rewatch. Comic book movies aren't usually my thing, though, and I liked this better than most. It was very stylish and gleefully nihilistic, and seemed to at least escape from the endless self-serious grimdarkness of the recent DC cinematic universe.
LITTLE WOMEN
Oddly paced and slightly disjointed. The decision to jump between the "past" and the "present" was odd, the story seemed to pick up with the expectation that we would know what was going on--having not read the book, I did not know what was going on, so it took me a while to catch up. I'm given to understand that even those familiar with the source material occasionally run into this problem of the story being somewhat disjointed. Still, it was a good watch, even if it's probably not on the rewatch list.
I believe it was on Amazon.
SHE-RA AND THE PRINCESSES OF POWER*
This was a rewatch for me (except for the new bits, which were new). This show is delightful and subverts the classic cartoon trope of the clash between the forces of good and evil by actually making actions have consequences--the status quo is not preserved eternally. This show goes places, has good queer representation, and explores some interesting and complicated character dynamics. It's on Netflix. Go watch it.
BAAHUBALI
An epic story from India which feels in many places inspired by the Lord of the Rings movies, featuring over-the-top action stunts, big epic battle scenes, demigod characters, some very silly moments, some very tragic moments. Also quite a bit more blood and gore than LOTR, so heads up on that. This is two movies, each of which is a bit less than three hours, and while it could very easily have fit into a single movie, there's a charm in the odd, meandering pacing. There are some regrettable choices, such as the African-coded army of evil barbarians that invade the kingdom, but overall, very fun. It's on Netflix.
AVATAR: THE LAST AIRBENDER
A good story featuring some interesting characters and surprisingly mature themes mired down by a number of issues. The tone is frequently all over the place; though the show seems at times to be interested in telling a feminist narrative, the female characters frequently feel very stereotyped; and just generally the Nickelodeon goofiness seeps its way into the story and detracts. It's still a good show, and I think I understand why it's so well-regarded, but we watched this right after She-Ra and that contrast really just highlighed all of Avatar's shortcomings. It's on Netflix.
KNIVES OUT
An extremely well-structured and well-crafted whodunit with some strong Columbo vibes. Features several send-ups of murder mystery tropes, some amazing acting from an ensemble cast, and a broad array of awful characters, each awful in their own unique way. Some genuinely good and well-earned twists, some supremely well-timed comic beats, and a compelling and unexpected narrative. Strongly recommend.
It's on Prime.
BROTHERHOOD OF THE WOLF*
A French movie that isn't really sure what it wants to be. Is it a monster horror movie? A whodunnit murder mystery? A political commentary? An action flick? It tries to be all of these and ends up falling short everywhere as a result. Also features a great deal of yikes around a Native American character and its general treatment of female characters. The worst part is there are seeds of something cool and interesting here, but its lack of focus means that none of these have time to breathe.
There is some very solid costuming, and this movie is the clear stylistic inspiration for the game Bloodborne (down to the impractical transforming sword-whip-stick). Not the worst possible use of your time but if you looked at the costuming in promo images and thought "oh, this looks cool," maybe give it a miss.
SCOTT PILGRIM VS THE WORLD*
This film adaptation of a comic is possibly the only film adaptation of a comic that manages to feel like a comic book. The editing in this movie is phenomenal; director Edgar Wright is a master of visual storytelling and his style really shines here. It's the story of Scott Pilgrim, fuckboi extraordinaire, and his journey to become less of a garbage person. There are some jokes that aged rather poorly, but by and large the movie is not sympathetic to its characters when they are being bad people.
Overall, this movie is still very fun, and if you like movies that do something interesting with the medium of film, this is a rare example of a comedy that fits the bill.
THE SADDEST MUSIC IN THE WORLD*
A satirical film about a competition held in Depression-era Winnipeg to see which country's music was the saddest, with a cash prize on the end. A black comedy with a melodrama at its heart, it satirizes American cultural imperialism as it pilfers other cultures for superficial elements and discards what makes them interesting, as well as the commodification of grief, loss, and sorrow.
This is one of my favorite movies but it's hard to describe; Guy Maddin is a very distinctive director and his movies definitely fall on the weirder side. A lot of what makes this movie works is the small elements--the way the announcers gleefully commentate on performances of various cultures' mourning rituals; the way the music they are performing is punctuated by loud, tournament-style buzzers; the various odd visual elements scattered throughout. It comes together to make a story which is memorable, funny, sad, and incisive.
THE EXPANSE
There are parts of this show I really love. Many of its characters are fascinating, and it mostly does a good job making the geopolitical elements feel very grounded, with actions having repercussions that spread throughout the solar system. But a couple of the characters are just . . . obnoxious isn't quite the word. They drag the whole down with them. The problem is one of them is the protagonist. (Spoilers follow, I guess.)
James Holden reads like a video game protagonist in all the worst ways. He has a background that should make him an interesting character (raised by a commune of extremist libertarians on an Earth which is ruled by a single government), but he ends up being extremely bland. He's unreasonable, but not in a way which adds depth to the character, he quickly becomes Extremely Special despite having no particular talents of his own (he is briefly shown being charismatic in episode one but never again). It would be forgivable if he were clearly intended to be unlikable, but he seems to inspire a deep loyalty in the crew, which is baffling and frequently feels out of character for them.
But when the characters are good, they're so good. They are fascinating and unexpected. They interact with each other in interesting ways, and they're understandable enough that you can guess how they might interact or what they might do in a situation but not so simple that they can't surprise you--and when they do surprise you, it doesn't feel like breaking character.
The plots themselves are mostly in the range of good to decent. Occasionally they suffer from the problem of "this thing needs to happen for the plot to happen", universally to its detriment. The stories are at their best when they are grounded portrayals of people reacting to events or acting upon events; when something happens just to kick up the melodrama it always feels cheap.
It also has an unfortunate tendency of portraying the oppressed Belters (people who were born and raised in the asteroid belt or on one of the moons of the system's gas giants) as being extremely violent, almost by nature; the narrative wants us to sympathize with their plight but it sabotages itself here as it attempts to justify their oppression.
I enjoyed the Expanse and will probably continue watching it as more seasons come out, but it could be so much better.
THE BREADWINNER
A sad and lovely story about an Afghani family in the days after the rise of the Taliban, focusing on a young girl, Parvana, as she disguises herself as a boy in order to make money to feed her family. Created by Irish animation studio Cartoon Saloon, the visuals in this are lovely, and though the story is full of little tragedies, there is a strong theme of the power of story to soothe and to give us hope. This movie is full of beautiful little moments, each worth discovering. It's available on Netflix.
THE LEGEND OF KORRA
A follow-up to Avatar: The Last Airbender, now available on Netflix.
This show is better than the original in most respects. The characters are considerably more interesting and dynamic; Bolin, the character filling the role of Comic Relief Guy, is infinitely less obnoxious than Sokka; Korra, the protagonist, has agency and makes decisions that drive the plot; and there are far fewer episodes and scenes where the mere act of excising them would improve the series dramatically. Avatar was a garden full of weeds; Korra is a garden that has not finished growing.
Korra as a show is bursting with potential, with fascinating characters interacting in a world which feels like a believable followup to the original series (though the future Korra imagines is a much more Western-inspired world than that of Avatar, and the show itself feels a lot whiter than the original, both of which feel like a failure of imagination here). Even the side characters have good, believable characterization, and even the badly executed love triangle plot of the first two seasons is at least in direct service to the protagonist's story. All of the villains (with the possible exception of the villain from season two) have believable, understandable motives, twisted though they are to make sure we know they're the bad guys. And the show tackles the themes that were hinted at but seldom fully explored in Avatar, of fascism and inequality and corrupt power structures.
Which makes it all the more disappointing when it fails to deliver on that potential. Each season's climaxes routinely favor spectacle over meaningful impact; and because each season has its own story arc, there is less of an overall arc for the show to follow, which is fine, but it makes the overall show less impressive. (I expect they did this because they weren't sure, on making each season, if there would be a followup, but I haven't looked into it.) The worldbuilding is a lot more willing to just trust the audience to buy that, yes, some weird bullshit is happening right now, deal with it. My biggest problems with Korra were those moments when you could see the show it could have been, but, for whatever reason, fell short.
(That is strictly speaking a lie. My biggest problem with Korra is Meelo. Meelo was awful.)
I enjoyed Korra. I'd watch it again without feeling the urge to skip episodes (or entire seasons), which is more than I can say about Avatar. Rather than being bogged down in detritus, it felt like a show that could have achieved great things, but was, for whatever reason, held back.
KIPO AND THE AGE OF WONDERBEASTS
I ignored this show for a while because Netflix gave it the "goofy" tag, which, coming off of Avatar, is a word I wanted to avoid. I'm very glad we decided to watch this despite that initial concern.
I'll start by saying that it's a three-season contained story, and all three seasons are out. You can watch it and know that it will have an end and get where it's going. In this fallen age of sequels and reboots, a concise self-contained story is a breath of fresh air.
But beyond that, it's just . . . good. It's a post-apocalyptic story where humans mostly live in underground burrows and mutated talking animals ("mutes") live on the surface. That description didn't really hook me at first, so let me delve into that. The mutes have all formed various gangs, and as is tradition in post-apocalyptic story, the gangs are territorial at best, and openly hostile at worst. It's an unfriendly world out there; as if the rival gangs weren't enough, it's also full of dangerous flora and fauna to worry about. Kipo is a human from one of the burrows, stranded on the surface and looking for a way home, and she is just so fucking optimistic.
There is a lot of charm in the worldbuilding here, but what sold this show for me, I think, is that this is a hopeful story. Kipo starts making friends and trying to help people and make peace almost right away. Her optimism and good nature spreads through the surface like a particularly beneficent wildfire. But the show also doesn't shy away from portraying the actions of its villains as bad, or from showing that you can't make friends with everyone, or that not all villains can be redeemed.
It also has a wonderful cast of characters, a truly amazing soundtrack, excellent representation, and some strong emotional moments. There is no filler here: everything exists in service to the plot or the characters. Highly recommended.
OVER THE GARDEN WALL
A comic, dreamlike spooky cartoon Halloween story with a beefy voice-acting budget. Has some funny moments and some humor that ranges from charmingly absurd to perhaps a little too random. OTGW is a good watch, but its strengths are in its episodic nature; it's short, but I think it's stronger if you watch them over time rather than binging through them. The overarcing plot is light and I think it's stronger if it's not as fresh in the memory. Overall it is very charming and I'd be willing to revisit it for Halloween but overall it doesn't feel like it will have staying power for me.
SPEED RACER
What an odd movie. The Wachowski sisters wanted to make a film that didn't feel constrained by realism and traditional film conventions, and they sure did deliver. Probably a love letter to the anime I never watched, Speed Racer takes place in a universe where racing is comically deadly, absurdly popular, and is also the most important thing in the world. Races are fixed to allow the elite to make money on the stock market, and the big sponsors attempt to crush racers who don't sign on. The tone is wildly inconsistent, the comic relief characters are pretty grating, and there is way too much going on to describe this as a cohesive work, but this movie is worth watching for the cinematography alone.
REDLINE
A 2009 sci-fi racing anime directed by Takeshi Koike, Redline is . . . just kind of wild. The narrative is conventional enough: racer who just wants to drive and is also extremely reckless is put at risk by a mafia race fixing scheme, also has a love interest who is a racer. But the famous Redline race is taking place on Roboworld, a fascist dictatorship which has sworn that it will kill any Redline-affiliated racers who arrive on the world, so the race is also a big ol' fight scene. There are kaiju and hyperdisintegration cannons, a planet of magic-using princesses, lots of interesting alien designs . . . it's a lot. The art is beautiful, the action and race sequences are well-done, and everything feels very visceral. There isn't a lot of direct worldbuilding but it feels very lively and varied; you can easily imagine a lot of different stories taking place in this universe.
If watching a wild-as-fuck racing anime with a surprisingly lucid narrative sounds like your idea of a good time, you might as well take a look.
GRAVITY FALLS
A Disney animation about Gravity Falls, a small town in rural Oregon where weird things happen; 12-year old twins Dipper and Mabel are visiting for the summer and investigate the town's mysteries while engaging in summer hijinx. There are two seasons, each at twenty episodes each.
I mention the two seasons because season one is a very episodic, monster-of-the-week show, while season two has a focused narrative. It feels like season one was trying to lay out a lot of the groundwork for season two's focus on the story, rather than it being a shift in direction as the series progressed, but, like . . . season two is great, and season one could be really hit or miss. The show would have benefitted greatly from more direction early on.
Which isn't even to say season one was bad; it just has all of this potential that seems to go untapped until season two, when the show really delivers, and transforming from a "sure, watch it if you've got nothing on your list" to a solid "this show is worth checking out". (Season one also has a few ongoing story threads that will be less frustrating on a second watch, I think.)
I feel like I'm not saying enough about what I enjoyed here, so: the characters are all fun and unique and memorable. The easy litmus test for a show with good characters is to try imagining what they would do in a certain situation, and it's very easy to imagine what this show's cast would do. There are a few character dynamics I'm not fond of but when they work, they really work. There is a lot of attention to detail, and things which come up later are usually fairly well foreshadowed. And it strikes a great balance between zany adventure and a sense of wonder and mystery and exploration.
There weren't many magical adventures when my sister and I went to the little cabin in the woods we used to go to when we were young, but exploring those pine forests sometimes really did feel magical.
A WHISKER AWAY
We watched this Netflix original anime on a whim because it looked cute. It's a story about a girl who has accepted a magical mask from a deeply sinister feline cat salesman which allows her to transform into a cat, so she can stalk her crush. She's pretty creepy for most of the story but you come to understand her as a character she gets . . . less creepy (still kind of creepy). For as bizarre and occasionally creepy as it is, it's a sweet story, and the backgrounds and art are absolutely gorgeous.
Worth noting, if this bothers you as much as it does me: the English subtitles did not match the English audio track, so if you want subtitles I recommend the Japanese audio. (I expect the English subs were written to accompany the Japanese audio rather than as subtitles for the English dub.)
GAMES
ANIMAL CROSSING: NEW HORIZONS
I don't know if I would have picked this game up if it weren't for the quarantine. This has become a cultural touchstone for certain parts of the internet. It's pure escapism: move to a deserted island, clean it up, decorate it, make it yours. The game progresses in real time--if you start a construction project on Tuesday in the real world and they say it will be done tomorrow, it will be done on Wednesday in the real world. You can time travel using your system clock if you want--many people do--or you can just let the game happen at its own pace. It's very relaxing, and I personally really enjoy watching the island slowly develop as time goes by. (My current project is breeding flowers, which can take weeks of real time. It's nice to have a little something to do when I wake up every day.)
PERSONA 5 ROYAL
An expanded remake of 2016's Persona 5, which was itself fantastic, P5R adds some new characters, some new content, some quality of life improvements, and some gameplay tweaks. If you're unfamiliar, the game combines visual novel segments, where you live out your life as a high schooler, hanging out with friends, working part-time jobs, studying for classes, and dungeon crawling, where the dungeons are the metadimensional manifestation of the twisted cognitions of the corrupt adults who hold the reins of society. It offers a much more interesting experience than your traditional JRPG (both in combat and during dungeon exploration), and the game is incredibly stylish and has a killer soundtrack. It is a very long game, clocking in at over 100 hours, which is a lot of time to invest, but it's worth it.
There are some pacing issues in the story, including a very, very long cutscene explaining a plot twist, but with a game as long as it is that's to be expected. You probably won't be doing nothing but playing this game for two weeks straight (well, under normal circumstances), so you might be playing it over the course of several weeks or months, and the story is structured like that, expecting that you might forget or otherwise miss some points from earlier. But it's an amazing experience and worth checking out.
TANGLEDEEP
I love this game. It's a roguelike dungeon crawler which takes direct inspiration from the classic roguelikes (Nethack, ADOM, Angband, etc.), but with modern sensibilities and a 16-bit aesthetic. It features a cool red-haired lady protagonist (shout out to the angry Steam reviewers who are mad about being "forced" to play as a female character), an interesting (if sparse) story, and is a refreshing change from the grimdark aesthetic that many roguelikes are fond of.
One of the things I like about the game is that it is difficult without relying on randomness. Supplies are plentiful--you will never die because you ran out of healing items. It also adds roguelite elements without making them required--you can easily beat the game on a fresh save file without needing too much skill, if you wanted. The roguelite elements can make the game easier but are not required, so if you find yourself grinding them it will be because you want to, not because it's required in order to progress.
There is a New Game+ after you clear it if you want to try out your build on harder enemies, or you can start over and test out a new character build, so there's plenty of replayability. This is everything I wanted in a roguelike. It's chill and charming and has a mood that's less "YOU DIED" and more "let's go explore some mysteries!"
THE LEGEND OF ZELDA: THE WIND WAKER HD
I had never actually finished this game before, believe it or not, though I'd started a few files. (I have a tendency, when I sense the end of a game is coming up, to put off finishing it because I don't really want it to end.) This is the Wii U remake of the original, which has some quality of life changes over the original and is widely regarded as an overall improvement on what was generally regarded as a very good game. It holds up pretty well! There's still some jank to the controls, but it's pretty good. The Wii U gamepad can be used to display your map, so you can navigate without pausing to bring up the map or relying on a small minimap; you can also hot-swap items from the gamepad. (Seriously, having a second screen to play games on is a huge QoL improvement. It's a shame the gamepad is massive and hurts to hold after a while.)
The Great Sea is fun to explore; the dungeons are mostly pretty easy, though the last few have some clever puzzles. Nintendo often struggles with hint placement; I often encountered hints that I didn't particularly want or need, and on a few occasions didn't get a hint when I really felt like one would have saved me a bunch of time. Overall a solid experience, with a lovely art style and a nice maritime adventure feel.
HYRULE WARRIORS
It's Dynasty Warriors, but Zelda. You beat up armies of faceless mooks and capture bases and outposts in a semi-strategic fashion, but you're Zelda characters. It's fun, it's not quite mindless (but pretty close); there is a fair bit of grinding if you want to do more than clear the story, but if you enjoy the core gameplay it's not too bad.
JET LANCER
Everyone compares this game to Luftrausers, but that game didn't work on my computer so I'm going to compare it to Asteroids, but with gravity. You're a futuristic mercenary jet pilot (I hesitate to say you are an anime jet pilot, but you are very close to being an anime jet pilot) and you are fighting other mercenary jet pilots, along with some boats and submarines and gun platforms and the occasional robot. It's got customizable loadouts and fast-paced action and various objectives and lots of accessibility options and a customizable control scheme, and it's lots of fun. Go check it out.
MONSTER HUNTER WORLD: ICEBORNE*
Monster Hunter is exactly what it says on the tin: it is a game where you hunt monsters, carve bits off them, and use those bits to make more powerful gear so you can fight more powerful monsters. It's a simple but effective loop. The game is all about learning a monster's patterns so you can understand when and where it's safe to attack, and unlike many RPGs it matters which part of the monster you hit, creating a risk-reward system where your best damage is often done by standing close to the part of the monster most likely to ruin your Christmas.
Despite being the least obtuse game in the series, Monster Hunter World is still hella obtuse, and is best enjoyed with a friend who knows the ropes, and preferably by watching some Youtube tutorials about your favorite weapons and possibly some of the mechanics. The initial learning curve is steep and many of the mechanics are not documented at all so you can uncover new ones literal years after you started playing, but once you're past that initial curve it's pretty smooth sailing.
PERSONA 4 GOLDEN
Persona 4 didn't get its hooks in me in the same way Persona 5 did. While I enjoyed it overall, the alchemy that made Persona 5 work just isn't quite there. It has strong themes (identity and the truth), an interesting narrative (a small-town supernatural murder mystery) that builds well on itself, and a mostly pretty solid cast of characters, but the combination of those elements doesn't feel as compelling. The dungeon crawling element also leaves a fair bit to be desired; the actual act of exploring the dungeons is not particularly interesting, and the combat, while more interesting than traditional JRPG fare, is not as dynamic as in Persona 5. And while the mystery is good and the story rewards you for paying attention, overall the pacing of P4 feels sluggish, often leaving you waiting around for the next plot element.
It's also dragged down by several problematic elements, some of which were at the initial time of release (2008) probably progressive-for-its-time-and-place portrayals of sexuality and gender, and some of which were just . . . not great. At its best, Persona 4 is about coming to accept yourself, even the parts society doesn't find acceptable; at its worst, it suggests that being true to yourself means simply accepting your place in society, and casually pokes fun at marginalized groups.
For all that, if you enjoyed Persona 5 or are curious about the series, this is worth picking up. (I'd recommend playing it before P5 if you plan on playing both; you will absolutely feel the lack of QOL improvements otherwise.)
Persona 4 Golden is now available on Steam.
HYRULE WARRIORS: AGE OF CALAMITY
A Dynasty Warriors-styled quasi-prequel to Zelda: Breath of the Wild, set during the time of the Calamity that led to the post-apocalyptic setting of that game.
The spoiler-free thoughts: it's probably one of the best of the Warriors games I've played, both in terms of story and in terms of gameplay. It's well-balanced, does a good job of capturing a lot of the feeling of Breath of the Wild, and makes each character feel unique. Combat flows nicely and you have a lot of options to deal with problems.
Spoiler thoughts (including spoilers for the whole game including the ending, you've been warned), mostly concerning the story:
This game is, I think, a victim of hype. People were saying it was an "official prequel" and "it's canon", which, combined with the fact that it's a "prequel", led people to assume that this game was going to simply be a recreation of the fall of Hyrule that led up to the events of Breath of the Wild, and it's not that.
(We'll save rants on "canon" for another time, and just leave it at this: canon is a meaningless concept.)
So, taken on its own merits, the story is actually pretty good. It's the story of Princess Zelda and her quest to avert the apocalypse with the aid of a fairly inobtrustive time-traveling robot from the future. (The time travel itself is fairly inobtrusive; they don't harp on it much, and while it is instrumental in the story deviating from the expected course of events, it's not, like . . . a big deal.) She struggles against impossible odds, loses heart when things seem hopeless--it's not the most amazing story ever, but it's a story with emotions and structure. It's solid.
And because canon is a meaningless concept, it makes sense that this is the story they went with. It's a conventional heroic narrative structure: the heroes struggle against overwhelming odds and win because of their heart and determination. Video games especially, since the player is on some level a participant in the story, enjoy a conventional narrative structure, because no one wants to feel like they've failed.
But there is so much potential for a beautiful tragedy here, even with the time travel introduced (though I think it would be better served without it). And half the reason it would work so well is because it's a tragedy we expected. Tragedy works when you know that it's happening, when you know that the struggle is doomed, when you can watch our heroes fight valiantly and still fail.
It would work doubly well here since we know that ultimately, however great the cost, the heroes prevail, that Hyrule presses on, that people can rebuild. It could have given us a deeper understanding of what had been lost, of what it had cost to preserve even what little remained, and let us really appreciate the tragedy of the downfall, safe in the knowledge that one day peace could return to Hyrule.
There's so much wasted potential here which exists only in conversation with Breath of the Wild; but because Breath of the Wild exists, we will always be left wondering what could have been if they had been willing to deliver a video game with a downer ending.
BOOKS
THE BROKEN EARTH*
A trilogy of fantasy novels by the excellent NK Jemisin; this series (and Nora herself) made history as the first series ever to win three consecutive Hugo awards. I happened to finish rereading it at around the time George Floyd was murdered, and the Black Lives Matter protests spread throughout the country (and the world), and the timing for that couldn't be better.
The Broken Earth is a series about what happens when the oppressed have finally been pushed too far. It opens with a member of their oppressed underclass triggering a cataclysmic supervolcanic eruption that destroys the empire that rules the world and will almost certainly lead to the extinction of humanity eventually--think thousands or tens of thousands of years of volcanic winter. It is as beautiful as it is brutal, a story about loss and oppression and love, and it is absolutely worth your time.
TERRA IGNOTA
A science fiction series by Ada Palmer, this is an extremely philosophical series, inspired particularly by the philosophers of the 18th century. It leans heavily into an unreliable narrator, and raises questions and discusses philosophical dilemmas without ever feeling didactic. It imagines a future Earth where the nation-state is obsolete, and society is instead governed by a universal alliance of Hives (so named by analogy to the bee, which creates something greater than itself for the collective), which are essentially cultures and sets of laws that members can freely leave and join, bound together by some universal laws.
I cannot stress enough that the beating heart of this series is the philosophical explorations: what does it mean to live in a society? Can we be considered free if we cannot choose which laws to follow? Is utopia possible? Is history decided by the actions of a few great men, or do the events of history derive from systems and movements? And so many more. There are interesting characters, and the plot is engaging (and though I am usually not deeply concerned with spoilers, some of the revelations in the plot are worth preserving the secrecy of), but at its heart it is a story exploring the central conversations of the Enlightenment. It's a series that begs to be discussed. I loved it, but I can imagine people finding it dull or indulgent.
The fourth and final book of this series is due out next year (2021).
IN THE VANISHERS' PALACE
I think this is a novella, or novellette? I'm not really sure what the difference is. It's by Aliette de Bodard, a French-Vietnamese writer, and the high concept is "Beauty and the Beast, but the beast is a dragon and they're lesbians." If that sounds like your jam, it's worth picking up. Writing a review of a shorter work like this is harder for me, since there's less to latch onto; it has some interesting concepts touched upon in its worldbuilding and magic, and a cast of characters that I think would benefit from more time to explore who they are and how they relate to one another. But I enjoyed it, so there's that.